🧟 BREAKING HOT: “RE Requiem dropped, and the reviews are breaking the internet.”
On Capcom did what fans had been waiting years for: Resident Evil Requiem finally launched – and it landed loud. PC Gamer immediately came out swinging with a 92/100, Kotaku called it “the most tense RE in a long time,” and social media fractured into two camps: one side screaming “masterpiece,” the other – “this is just RE4 Remake 2.0 with a fresh coat of paint.” Who’s right? Let’s break it down – completely spoiler-free.
[INSERT SCREENSHOT: gameplay screenshots from official Capcom materials]
| Parameter | Detail |
|---|---|
| Release Date | February 27, 2026 |
| Platforms | PS5, Xbox Series X/S, PC |
| Main Characters | Leon S. Kennedy + Grace Harker (new character) |
| Setting | Raccoon City (return) + new locations |
| PC Gamer Score | 92/100 |
| Primary Criticism | Too safe / Not enough risk |
| Engine | RE Engine (fourth generation) |
Bringing back Leon Kennedy is pure fan service for veterans. But Capcom took a swing by introducing Grace Harker – a new BSAA agent who plays fundamentally differently. According to reviewers:
Kotaku notes that Grace’s sections are the most innovative part of the game. However, some reviewers feel the tonal dissonance between the two styles doesn’t always land perfectly.

Bringing back Raccoon City is Capcom’s boldest creative decision here. RE2 Remake made this city legendary. Requiem now shows it from a new angle – years after the events of the series.
| ✅ Pros | ❌ Cons |
|---|---|
| Atmosphere – benchmark quality | Final act leans too heavily on RE4R formula |
| Leon/Grace duo – genuinely fresh | Grace feels underdeveloped by the end |
| Raccoon City – stunning | Few real surprises in the main story |
| Puzzles – best since RE7 | Boss difficulty feels uneven |
| Technical execution – flawless | $69.99 price tag – painful |
| Horror moments – actually scary | Short runtime (15–18 hours) |
This is where the real debate starts. PC Gamer hands out a 92/100, but the review body carries a recurring refrain: Capcom isn’t taking risks. The studio has masterfully polished the RE Engine formula – but hasn’t made the leap that RE7 made after RE6, or that RE Village attempted after its own polarizing run.
| Game | Metacritic Score | Innovation Level |
|---|---|---|
| RE7: Biohazard | 86/100 | First-person perspective – a revolution |
| RE2 Remake | 91/100 | Classic reimagined |
| RE Village | 84/100 | Genre fusion, divisive |
| RE4 Remake | 93/100 | Reimagining + new mechanics |
| RE Requiem | ~91/100 (aggregate) | Evolution without revolution |
My take: 92/100 is earned, but if you came expecting a “WOW moment” – brace for mild disappointment. This is Resident Evil at peak execution, not Resident Evil rewriting the rulebook.
On PC, the game runs flawlessly: full Ray Tracing support, DLSS 4, and AMD FSR 4 integration. On PS5 – a locked 60fps in Quality mode, 120fps in Performance mode. No day-one patch required – a rare and genuinely impressive feat in today’s industry.
Tell us your take in the comments – no spoilers! 👇






