
Bait a real commit (not a mirage), Burst Break the red two-hit, punish once in Samurai, then reset to Ninja and pelt him with lightning until the next opening.
This boss is a tempo trap: he wants you to react to the fake, then get hit by the real swing. Your job is to delay your defense until you confirm the real body, then take one clean punish and leave.

Your best openings are:
When you get one:
Unless his Ki is already collapsing, play it boring: evade, keep distance, chip with ninjutsu, watch the water magic.

Tell: The vent on his arm starts spouting steam.
What it means: A mirage will “attack,” trying to make you dodge/parry early.
Answer: Do nothing for the fake. Wait for the mirage to finish, then defend the real hit that follows.
Punish: Only if you defended the real attack cleanly. (One punish, then out.)
Tell: He raises his arm, glows red, charges a heavy.
What it is: A two-hit heavy with range.
Answer: Burst Break it—ideally on the first hit to interrupt the chain and create your biggest punish window.
Punish: Swap Samurai → one strong combo → back to Ninja.
Tell: Claw arm up + yellow embers and grey smoke.
Answer: Side-dodge on the commit.
Punish: Good backstab window—hit him from behind (Ninja is great here).
Tell: He drags the axe on the ground while charging, then a wide water blast.
Answer: Dodge back or sideways (based on spacing).
Important: He can follow with a spin, so be ready to dodge again instead of instantly punishing.
Tell: Claw hand glows blue, then he fires three water blades.
Answer: Side-dodge.
Punish: Usually small—take 1–2 hits or just re-apply lightning safely.
| You see | You do |
|---|---|
| Steam/vent = mirage | Don’t flinch → let the fake finish → defend the real hit |
| Red glow heavy | Burst Break (aim early in the chain) → Samurai punish → reset |
| Yellow embers + grey smoke | Side-dodge grab → hit back → leave |
| Axe drag charge | Dodge away/side → expect follow spin → then punish if safe |
| Blue claw + 3 blades | Side-dodge → small punish or lightning chip |
| Dark Realm | Keep distance, evade, chip with ninjutsu unless his Ki is drained |
Go in and do zero attacks until you correctly identify 3 mirage sequences (steam → fake finishes → real hit defended). If you dodge early even once, restart.
Your rule: you may only switch to Samurai after a Burst Break. This forces you to stop forcing openings and starts making them.
Goal: keep him Electrified as much as possible (amulet/bolt/tools). Lightning is the whole cheat code here.

He’s the boss of The Battle of Futamata Castle (recommended level 39) at Futamata Castle, and drops include items like Demon of Mino’s Charm and Samurai’s Locks (plus other loot).
PC Gamer also notes you’ll continue after the fight with Hattori Hanzo showing up.
If you tell me what weapon/style you’re using (pure Ninja, pure Samurai, or swapping), I’ll tailor the punish choices to your kit—but the core loop above will beat him no matter what.






